Jason Barajas
Sr. Environment Artist
jaybarajas@gmail.com
- 7 AAA titles Shipped, PS2, XBOX, PS3, XBOX360, PC
- FPS, 3rd Person Adventure, and RTS Titles
- Experience with Max, Photoshop, Illustrator and Unreal Engine 3, some Maya and Zbrush
- Ability to adapt to proprietary tools and Tech
- Experience in both Senior and Lead Environment Roles
________________________________________________________________________________________________________________________________________________________________
EXPERIENCE
}THQ, Kaos Studios - New York, NY 05/2007 – Current
HomeFront: Xbox 360, PS3, PC – in development
Lead Environment Artist
Lead Level Artist using the Unreal 3 Engine. Work closely with design counterparts, various
Leads, and the Art Director to bring single player and multiplayer levels to fruition. Keeping
in mind the needs of design, as well as ensuring the levels are within budget and run at an
acceptable frame rate, I am responsible for creating rich, detailed environments, true to the
world of Homefront through believable urban planning, and story driven visual targets.
Responsibilities include:
- Management of 6 person team comprised of level artists and prop artists
- Location and Reference Material research
- Set Dressing
- Level Layout assessment
- Establish Environmental Visual Targets
- Execute on visual targets throughout levels.
- Asset creation, modeling and texturing
Frontlines: Fuel of War: PC, Xbox 360
Senior Environment Artist
Level Artist using the Unreal 3 Engine. Working closely with design counterparts, various
Leads, and the art director to bring single player and multiplayer levels to fruition.
Keeping in mind the needs of game play and design as well as ensuring the levels are
within budget and run at an acceptable frame rate. I also contributed to the successful release
of DLC content for Xbox live.
}Electronic Arts - Los Angeles, CA 01/2003 – 04/2007
Medal of Honor: Airborne PS2
CGA IV Lead Environment Artist
Lead Environment artist on MOH Airborne. Responsible for Lighting, Texturing, Modeling,
Asset Integration, Memory Management and task management for a small team of
environment artists.
The Lord of The Rings, Battle for Middle Earth II Xbox360
CGA IV Lead Artist
Asset management, Asset creation, Art Direction where needed adapting the PC game to the
Xbox360 Coordinated daily with DD's and producers to project weekly objectives for the team
and ensure milestones are met on time at the level of quality expected of the LOTR franchise.
Medal of Honor: European Assault
CGA III Lead Environment Artist
Lead Environment artist responsible for the St. Nazaire campaign of MOHEA. Lighting,
Texturing, Modeling, Asset Integration, Pipeline Authoring, Memory Management, and
Visual target establishment.
Medal of Honor: Rising Sun
CGA II Environment Artist
Environment artist for the FPS Action/Adventure title "Medal of Honor: Rising Sun".
Created environment work for the opening Pearl Harbor mission as well as the Bridge
Over the River Quay mission.
}Terminal Reality - Dallas, TX 02/2002 - 01/2003
Environment Artist. BloodRayne 1
Set, Prop, and Lighting artist for the 3rd person Action/Adventure title "BloodRayne".
}RVA PC Vinoly Architects - New York, NY 10/2000 – 10/2001
Consultant, 3D Studio Max Artist
Building environments in 3DS MAX for Design Visualization and Presentational purposes.
}Interbrand - New York, NY 10/2000 - 10/2001
Consultant, 3D Studio Max Artist
Building environments in 3DS MAX for Design Visualization and Presentational purposes,
building mostly architectural elements for the re-branding of corporate and retail environments.
}Curious Pictures - New York, NY 4/1999 - 2/2000
Internship. 3D Studio Max Artist
Conceptual design and Modeling of objects and environments used in the Avenue Amy series
|
for the Oxygen Cable Network. The Avenue Amy Series was accepted and screened at
Siggraph 2000's Electronic Theatre in New Orleans.
_____________________________________________________________________________________________________________________________________________________________
EDUCATION
Pratt Institute - Brooklyn, NY 2/2000
Bachelor's Degree
Bachelor of Fine Arts in computer graphics and interactive media