Jason Barajas
Sr. Environment Artist
jaybarajas@gmail.com

 

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EXPERIENCE     

}THQ, Kaos Studios - New York, NY                                                      05/2007 – Current

HomeFront: Xbox 360, PS3, PC – in development

Lead Environment Artist
Lead Level Artist using the Unreal 3 Engine.  Work closely with design counterparts, various
Leads, and the Art Director to bring single player and multiplayer levels to fruition.  Keeping
in mind the needs of design, as well as ensuring the levels are within budget and run at an
acceptable frame rate, I am responsible for creating rich, detailed environments, true to the
world of Homefront through believable urban planning, and story driven visual targets.
Responsibilities include:

 

Frontlines: Fuel of War: PC, Xbox 360

Senior Environment Artist
Level Artist using the Unreal 3 Engine.  Working closely with design counterparts, various
Leads, and the art director to bring single player and multiplayer levels to fruition. 
Keeping in mind the needs of game play and design as well as ensuring the levels are
within budget and run at an acceptable frame rate.  I also contributed to the successful release
of DLC content for Xbox live.

 

 

}Electronic Arts - Los Angeles, CA                                                          01/2003 – 04/2007

Medal of Honor: Airborne PS2

CGA IV Lead Environment Artist
Lead Environment artist on MOH Airborne.  Responsible for Lighting, Texturing, Modeling,
Asset Integration, Memory Management and task management for a small team of
environment artists.

 

The Lord of The Rings, Battle for Middle Earth II Xbox360

CGA IV Lead  Artist
Asset management, Asset creation, Art Direction where needed adapting the PC game to the
Xbox360 Coordinated daily with DD's and producers to project weekly objectives for the team
and ensure milestones are met on time at the level of quality expected of the LOTR franchise.

 

Medal of Honor: European Assault

CGA III Lead Environment Artist
Lead Environment artist responsible for the St. Nazaire campaign of MOHEA.  Lighting,
Texturing, Modeling, Asset Integration, Pipeline Authoring, Memory Management, and
Visual target establishment.

 

Medal of Honor: Rising Sun

CGA II Environment Artist
Environment artist for the FPS Action/Adventure title "Medal of Honor: Rising Sun".
Created environment work for the opening Pearl Harbor mission as well as the Bridge
Over the River Quay mission.

 

 

}Terminal Reality - Dallas, TX                                                  02/2002 - 01/2003

Environment Artist. BloodRayne 1
Set, Prop, and Lighting artist for the 3rd person Action/Adventure title "BloodRayne".

 

}RVA PC Vinoly Architects - New York, NY                                 10/2000 – 10/2001

Consultant, 3D Studio Max Artist
Building environments in 3DS MAX for Design Visualization and  Presentational purposes.

 

}Interbrand  - New York, NY                                                    10/2000 - 10/2001

Consultant, 3D Studio Max Artist
Building environments in 3DS MAX for Design Visualization and Presentational purposes,
building mostly architectural elements for the re-branding of corporate and retail environments.

 

}Curious Pictures - New York, NY                                              4/1999 - 2/2000

Internship. 3D Studio Max Artist
Conceptual design and Modeling of objects and environments used in the Avenue Amy series
| for the Oxygen Cable Network.   The Avenue Amy Series was accepted and screened at
Siggraph 2000's Electronic Theatre in New Orleans.

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EDUCATION       

Pratt Institute - Brooklyn, NY                          2/2000
Bachelor's Degree
Bachelor of Fine Arts in computer graphics and interactive media

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