Primary Client: Terminal Reality

BloodRayne Set Art

Load screen rendering using in-game art.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Load screen rendering using in-game art.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Load screen rendering using in-game art.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Load screen rendering using in-game art.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Load screen rendering using in-game art.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Load screen rendering using in-game art.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Screen shot from the 3rd person action adventure, BloodRayne. Responsabilities included modeling, texturing and lighting of assigned sets. Lighting was created using Terminal Reality's Infernal Engine Editor.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Screen shot from the 3rd person action adventure, BloodRayne. Responsabilities included modeling, texturing and lighting of assigned sets. Lighting was created using Terminal Reality's Infernal Engine Editor.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Screen shot from the 3rd person action adventure, BloodRayne. Responsabilities included modeling, texturing and lighting of assigned sets. Lighting was created using Terminal Reality's Infernal Engine Editor.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Screen shot from the 3rd person action adventure, BloodRayne. Responsabilities included modeling, texturing and lighting of assigned sets. Lighting was created using Terminal Reality's Infernal Engine Editor.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Screen shot from the 3rd person action adventure, BloodRayne. Responsabilities included modeling, texturing and lighting of assigned sets. Lighting was created using Terminal Reality's Infernal Engine Editor.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Screen shot from the 3rd person action adventure, BloodRayne. Responsabilities included modeling, texturing and lighting of assigned sets. Lighting was created using Terminal Reality's Infernal Engine Editor.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Screen shot from the 3rd person action adventure, BloodRayne. Responsabilities included modeling, texturing and lighting of assigned sets. Lighting was created using Terminal Reality's Infernal Engine Editor.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Terminal Reality

BloodRayne Set Art

Screen shot from the 3rd person action adventure, BloodRayne. Responsabilities included modeling, texturing and lighting of assigned sets. Lighting was created using Terminal Reality's Infernal Engine Editor.

Created using 3DS Max and Adobe Photoshop.


Scene created using 3DS Max, Adobe Photoshop, and Adobe After Effects.


Low Poly scene created using 3DS Max, Adobe Photoshop.


Scene created using 3DS Max, Adobe Photoshop, and The Brazil Rendering System.



Primary Client: Terminal Reality

BloodRayne Set Art

Screen shot from the 3rd person action adventure, BloodRayne. Responsabilities included modeling, texturing and lighting of assigned sets. Lighting was created using Terminal Reality's Infernal Engine Editor.

Created using 3DS Max and Adobe Photoshop.


Primary Client: Curious Pictures  
Secondary Client: Oxygen Cable Network

Ave. Amy Series

The work on Ave. Amy consisted of modeling, texturing and lighting of sets and props. Working with a team of 2 other artists, a total of five environments were created.

Ave. Amy was screened at Siggraph 2000's Electronic Theatre in New Orleans.